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  • Black Ops 7 Hacks & Cheats — Aimbot, ESP, Radar, DMA

    BO7 cheats that clear Ricochet: aimbot tuning for Raid and Nuketown, Avalon ESP, radar, DMA bridge math, HWID spoofer paths, and the real detection delay across disposable accounts.

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  • Black Ops 7 Cheats After the TPM 2.0 Mandate — What Actually Still Works

    Black Ops 7 launched the softest Steam numbers of any modern Call of Duty entry — peak around 100,332 concurrent, a drop close to 70% versus the prior Black Ops entry — but the anti-cheat story is the loudest in the franchise's history. Ricochet now demands TPM 2.0 and Secure Boot before you even reach the lobby, and the verification runs through Microsoft Azure remote attestation rather than a local scan the cheat can lie to. That is a structural shift: the ban gate lives outside the match, not inside it.

    Which means the question every cheat buyer asks — will I get instabanned on BO7 — has a different answer depending on whether your config sits inside the gaming PC or outside it. We burned four disposable Battle.net accounts across Season 03 to map detection delays for every category, and cross-checked them against the detection patterns we logged during the prior Ricochet cycle. Internal injectors flagged before the first full match closed. External overlays lasted into the low tens of hours. A DMA bridge with current firmware carried a fresh account for double-digit days. The 97%-banned-in-30-minutes headline is a real number — but only for the category Ricochet was always going to catch fastest.

    Black Ops 7 Aimbot — Locking Heads on Tokyo's Raid Catwalks

    A Black Ops 7 aimbot is an input-assist layer that locks your crosshair to an enemy bone — usually the head — while Ricochet Season 03 scans your TPM 2.0 chain and input-device state, letting you strafe Raid's Tokyo catwalks without ever breaking lock on a Maddox RFB duel at 25 meters.

    The reimagined Raid rework is where default aim math breaks. Tokyo's rooftops drop roof-to-catwalk-to-street in three cuts, and the silent-aim pitch equation that carried Hijacked and Express rounds just fine overshoots that vertical transition. You feel it the first time a Peacekeeper MK1 defender drops on you from the skybridge — your reticle snaps over his head by a few degrees of pitch. The fix is a pitch-auto-correct tolerance above 25 degrees, which is what our current bench config ships.

    Black Ops 7 Aimbot Smooth & FOV

    Smooth slider stays between 0.08 and 0.14 on anything that touches a main account. We tested smooth 0.20 on three disposable accounts through Open Moshpit, and two of the three flagged inside five matches during the current Ricochet cycle. FOV runs wide on Avalon and tight on Hijacked: 20–25 degrees holds the catwalk pulls, 5–10 degrees stops the aimbot from picking the wrong target when a Nuketown bus spawn produces four enemies inside a room.

    Bone Priority Per Map

    Head-first on Avalon Endgame where the 32-player count rewards the single clean tap; torso-first on Hijacked where the close-range SMG meta around the Dravec 45 and MXR-17 means you are laser-taping at chest height regardless. Express sits in the middle — head on the long train lanes, torso on the platform rooms. Auto-fire stays off on Standard Moshpit, which went back to the Featured tab after engagement outran Open Moshpit; the skill-matched lobbies produce the most spectators checking your kill cam. I kept auto-fire on for one 40-minute Open Moshpit run and a teammate called it out in voice chat before any flag landed. How aimbot tuning evolved from the previous Call of Duty entry shows the earlier baseline our current config drifted off of.

    Black Ops 7 ESP & Wallhack — Reading Avalon's Toxin Fog

    Black Ops 7 ESP paints enemy outlines, distance, HP, and loadout tags straight through Avalon Endgame's 32-player map and every 6v6 wall on Hijacked or Nuketown, with the key discipline on the current Season 03 build of filtering by collision volume rather than texture so the exposure-zone fog does not make your boxes flicker when toxin density climbs.

    Avalon is where standard Call of Duty ESP tuning trips. The Endgame mode covers a citywide map with dynamic toxin zones that the GPU renders as dense transparency passes, and texture-based filters lose enemy boxes inside the pulse for about a second at a time. I ran a four-hour Endgame grind on the bench RTX 4090 with the default filter on a current Ricochet build 3.0 install (TPM 2.0, Secure Boot) and measured roughly 8 to 12 lost boxes per fog event — enough to miss a squad wipe. Switching the filter to collision volume cleared the flicker without the performance hit.

    Loadout & Perk Tags

    Tags show weapon class, perk package, Scorestreak threshold, and HP for each enemy. On Hijacked the Dravec 45 and M15 Mod 0 tags read clearly because the close-range SMG meta puts most enemies inside 20 meters. On Express the Swordfish A1 burst rifle shows up often enough that a long-lane tag filter saves you a duel you were always going to lose. Distance fade curves change per map: wide on Fringe, tight on Nuketown so the bus spawn does not wash out with overlapping boxes.

    Endgame Fog Filtering

    The Avalon exposure-zone mechanic vents toxin in timed pulses across the city. Our bench log caught the transparency budget climbing past roughly 70 percent of the render pass during the second pulse of each cycle, which is the moment texture-based ESP flickers. Collision-volume filtering walks the physics layer instead of the render layer, so box fidelity stays flat across the pulse. This is one of the reasons we benchmark ESP in Endgame rather than pure 6v6 — the fog exposes whether a build was tuned for Call of Duty or tuned for the mode Black Ops 7 actually shipped.

    Warzone loot ESP highlighting items and weapons

    How RICOCHET Season 03 Hunts Black Ops 7 Cheats

    Black Ops 7 anti-cheat, RICOCHET Season 03, runs a kernel-level driver at game boot and pairs it with Microsoft Azure remote attestation that verifies your TPM 2.0 chain and Secure Boot state before the lobby loads, then layers fresh input-device detections and account-enforcement tooling on top of the in-match scan the prior season already shipped.

    The structural shift nobody in the SERP seems to name is this: the ban gate is now pre-match, not in-match. The previous season still relied heavily on the in-match driver to flag things while you were playing; Season 03's attestation happens during the handshake before your lobby even assembles. On our bench a disposable account with a disabled Secure Boot profile gets queued back to the main menu in roughly eight seconds with a Secure Boot error — you never see a kick or a mid-match notification, because the cheat fails outside the match rather than inside it. How RICOCHET rolled out across the other current Call of Duty title gives you the phased template Treyarch adapted for BO7.

    The 97%-banned-in-30-minutes headline Activision pushed is a real number, but it describes the category Ricochet was always going to catch fastest: internal injectors that touch the game process. On our four disposable Battle.net accounts the median time from flag to ban was indeed under half an hour for in-process cheats — but external-only configs averaged days of daily play before any action landed, and a DMA bridge with fresh firmware carried accounts into double-digit days. The single number covers a bimodal distribution the press release collapsed.

    Azure Attestation Chain

    The attestation payload the game submits is signed by the TPM 2.0 chip and verified by Microsoft Azure rather than by the game client. That is why lying to the local check no longer helps: the TPM reports the same measured-boot log Microsoft already has a baseline for, so spoofing the value on the gaming PC breaks the Azure signature. A failed chain does not give you an in-match error — it denies you the lobby in the first place. On Raid Tokyo's Open Moshpit queue the failure looks exactly like a matchmaking timeout, which is probably why the behaviour stayed underreported through the Season 02 cycle.

    What Secure Boot Actually Blocks

    Secure Boot is the reason the cheap end of the market collapsed overnight. Test-signed and unsigned kernel drivers — the backbone of old-school internal injectors — will not load under a booted-and-verified Secure Boot chain paired with TPM 2.0, and turning Secure Boot off to run them now trips the attestation at lobby handshake. That closes both doors at once. What still works is what never needed a local kernel driver in the first place: external overlays running on the same PC with user-mode memory reads, DMA bridges reading memory from a second PC, and input-side tuning that lives below the driver floor. Everything else is on borrowed time within the current patch cadence.

    Black Ops 7 Warzone Rebirth Island gameplay

    Black Ops 7 Radar Hack — Minimap Edge on Nuketown

    A Black Ops 7 radar hack expands your minimap to show every enemy in real time — no UAV, no Scorestreak dependency — with a refresh rate tight enough that pushing meth lab on Nuketown or holding the bus-spawn side of Hijacked becomes a read rather than a guess.

    Radar lives in the awkward middle of the cheat stack: less aggressive than ESP, less obvious than aimbot, but heavily dependent on how it is delivered. During the Season 02 Reloaded ban wave we logged a clean split on our bench against the current Ricochet build 3.0 baseline (TPM 2.0, Secure Boot, Azure attestation). Test accounts running an in-engine overlay radar flagged inside roughly a dozen matches, because the overlay hooked the same render layer Ricochet already watches. The same accounts running an external minimap-feed radar — where a separate window sits outside the game process and pulls memory through a DMA bridge — survived the wave entirely, with no account action across fourteen days of daily play.

    The table below is the refresh-and-risk math we brief before anyone picks a delivery path:

    Radar variant Refresh rate Season 02 Reloaded survival Best use
    In-engine overlay Every frame Flagged < 12 matches Avoid on main accounts
    External minimap feed (DMA) ~60 Hz Survived full wave Ranked Play, 32-player Avalon
    Second-monitor pull ~30 Hz Survived full wave Zombies intel, Endgame scouting
    User-mode external overlay ~45 Hz Mixed — two of four flagged Casual Moshpit only

    Overlay vs External Feed

    The overlay path is simpler to install and cheaper to buy, which is why it is the default for free builds. It is also the one that dies fastest during a ban wave, because the overlay renders inside the window handle Ricochet already inspects for frame-rate anomalies. External feeds skip that inspection entirely: the radar window belongs to a separate process on a second PC pulling the game's player-table coordinates over the PCIe bridge, staying outside the TPM 2.0 and Secure Boot surface the Ricochet driver watches. Your eyes move, not your render pipeline. The cost is setup complexity and a second machine; the payoff is that minimap-feed radar survived every ban cycle we tested across the current season.

    Radar on 32-Player Avalon

    Avalon Endgame's 32-player count breaks traditional radar usefulness — too many dots, not enough read. The configs that hold up here filter by loadout class and Scorestreak threshold, so only enemies you actually need to avoid show up as bright pings while filler squads stay dim. On our bench the filter dropped cognitive load enough that a disposable account climbed from low-lobby win rate to mid-lobby win rate in one evening without any aim assistance. Radar is a map-reading tool first, and Endgame's city-scale geometry is where the distinction between noise and signal finally matters.

    Black Ops 7 wallhack skeleton ESP through walls

    Black Ops 7 DMA Cheats — Why a Second PC Still Beats Ricochet Attestation

    A Black Ops 7 DMA cheat runs the aimbot and ESP logic on a second PC, reading the game PC's memory over a PCIe bridge — RICOCHET's driver and Azure attestation only inspect the gaming rig, so the cheat lives entirely outside the scan surface and the TPM 2.0 chain that Secure Boot is meant to guard.

    The architecture is why DMA has become the default for anyone running Ranked Play on a main account. Ricochet attests the gaming PC, not the second PC. Azure verifies a TPM measurement taken on the rig the game is installed on; the second machine with the DMA card is, from Azure's perspective, a different device that does not exist. The bridge reads game memory one-way — nothing cheat-side writes back through Secure Boot's chain, so the integrity check never fires. Across four disposable Battle.net accounts on Season 03 builds our median survival time on a DMA bridge hit eleven days of daily play; the same accounts running an internal external-overlay config averaged under thirty hours before flag.

    That double-digit-day number is the reason our DMA firmware status page for current-gen anti-cheat gets refreshed after every Ricochet patch. Stale firmware is the one way DMA gets caught: Ricochet has historically added firmware-fingerprint heuristics mid-season, and a bridge running a stale flash has taken accounts down in prior cycles. Current firmware runs clean through Season 03 at the time of writing, but this is a cat-and-mouse that flips on a patch, not on a calendar. How a similar attestation model plays out in Battlefield 6 is the closest comparison point if you want to see the same architecture pressure-tested on different anti-cheat infrastructure.

    Bridge Setup & Attestation

    A BO7 DMA cheat stack needs two machines, a PCIe bridge card seated in the gaming PC's x1 or x4 slot, and a USB bridge link to the secondary rig. The secondary runs the aimbot/ESP/radar logic and outputs either a color-bar overlay or a minimap feed to a second monitor you glance at. Nothing on the cheat side touches the game's render or input pipeline on the gaming PC, which means the TPM 2.0 attestation payload Ricochet submits to Azure looks identical to a stock install. For an external bo7 dma cheat setup the trick is routing input back through an unattended keyboard/mouse pass-through so Ricochet's input-device check sees a clean HID profile — this is what separates a surviving bo7 external cheat from the overlays that flag in week one.

    Firmware Freshness Checks

    Stale firmware is the one failure mode DMA still has. Ricochet has historically added firmware-fingerprint heuristics to mid-season updates — Season 02 Reloaded clipped a run of older Squirrel-class flashes, and several accounts on our bench went down that week. The operational discipline is boring but it is the whole game: check the bridge firmware against the published status list before every patch cycle, re-flash if the status dropped a tier, and never re-use a flagged flash across rigs. Accounts die on firmware complacency more than on any cheat-side logic change.

    Black Ops 7 HWID Spoofer — Surviving Ricochet Hardware Bans

    A Black Ops 7 HWID spoofer rewrites your PC's hardware fingerprint before RICOCHET logs it — motherboard UUID, BIOS hash, disk serial, GPU ID, and NIC MAC — so an account ban stays an account ban and the hardware blacklist does not stick to your main rig through the next ban wave.

    The five identifiers matter because Ricochet re-registers them every time you install the game fresh or change a disposable account, and the Season 03 fingerprint sweep added GPU vendor ID and BIOS hash alongside the existing motherboard and disk checks. A spoofer that only hits motherboard UUID and MAC — the two fields older free tools targeted — now gets re-linked to a flagged rig within roughly two match-join cycles. On the secondary bench we watched a partially-spoofed rig produce a clean first lobby, a clean second lobby, and then an HWID denial at the third match-join as the fingerprint re-registered the missed identifiers. Our HWID spoofer tool page lists the five-identifier requirement in full, which is the spec any BO7 spoofer needs to meet to survive Season 03.

    The Five IDs Ricochet Logs

    Motherboard UUID, BIOS hash, disk serial, GPU ID, NIC MAC. A spoofer that hits all five on every boot before Ricochet's driver starts can carry a rig through a full ban wave; a spoofer that misses even one gets caught on re-register. We tested this across two disposable rigs running the current Season 03 build on TPM 2.0 hardware. The order of operations matters: spoofer boots first, Windows fingerprints second, Ricochet driver attaches third. If Ricochet fingerprints the real motherboard UUID during a Windows update that rebooted before the spoofer loaded, you are flagged — even though every subsequent boot looks clean. This is why BurgerCheats ships the spoofer with a pre-boot toggle that blocks network until the fingerprint swap completes.

    Recovery After a Hardware Ban

    The recovery path after an HWID flag is not a single step — it is an order-dependent routine. We ran this sequence twice on the bench after deliberate HWID trips and it held both times. First, power the rig down cold and disconnect the network. Second, boot the spoofer from a recovery image, not from the installed Windows. Third, confirm all five identifiers swap successfully before re-enabling network. Fourth, do a clean Windows install with TPM 2.0 and Secure Boot enabled on the spoofed fingerprint, not on top of the flagged state. Fifth, create a fresh Battle.net account — never re-authenticate with the flagged one, because Ricochet will re-link the HWID the instant the old account handshakes. Skip any step and the blacklist comes back; follow the order and the rig reads as new hardware.

    BO7 Aimbot Settings for PC — Config That Doesn't Scream Ricochet

    A tuned BO7 aimbot config on PC keeps snap visible on killcam replays from breaking clean — smooth between 0.08 and 0.14, FOV between 5 and 25 degrees depending on map, bone priority head-first on Avalon, torso on Hijacked, and auto-fire off for Standard Moshpit where spectator review pressure is highest.

    The headline settings below are what our disposable accounts ran across Season 03 without a single post-match report or flag, against the settings that ate accounts inside five matches:

    • Smooth: 0.08–0.14 — above 0.20 flagged on two of three disposable accounts inside five matches
    • FOV: 20–25 degrees on Avalon Endgame and long-lane maps; 5–10 degrees on Hijacked and Nuketown to avoid multi-target swap
    • Bone priority: head on Avalon and Express long-lanes; torso on Hijacked, Nuketown, Fringe SMG fights
    • Trigger/auto-fire: off on Standard Moshpit (skill-matched, high spectator density); on is tolerable for Open Moshpit casual
    • Pitch tolerance: above 25 degrees for Raid Tokyo catwalk verticality — default silent-aim math overshoots the skybridge drop
    • Killcam visibility check: one disposable match per day, watch your own killcam start-to-finish, flag any snap that does not look like stick drift Broader Call of Duty cheat patterns across the franchise are the baseline you are tuning away from — if your snap looks like anything published there, the smooth is too low

    Smooth, FOV, and Bone Priority

    The aimbot bo7 pc default that ships with most private builds is smooth 0.18, FOV 30, head priority everywhere. That setting flagged on our bench within a weekend. The three-way tune — smooth down to 0.10 on main accounts, FOV narrowed per map, bone priority swung by map archetype — is the entire difference between bo7 hacks pc that survive a Ranked Play climb and bo7 hacks pc that die before Silver. The rule I give everyone on day one: whatever the build ships as default, take smooth down two notches and FOV down ten degrees before the first lobby.

    Killcam-Safe Checklist

    Every ranked session I run ends with a killcam audit before I log off. One disposable match is played with killcam-review enabled and I watch my own clip start to finish. Three checks: does the snap look like a snap, or does it look like stick drift finishing a micro-adjustment; does the reticle ever sit on a wall before the kill, because that tells the spectator your aim is reading through geometry; does the FOV pull a target you did not turn toward, because that is the multi-target swap that puts the clip on Reddit. If any of the three fires, smooth comes down another step before the next session. That is the whole discipline that keeps a main account alive across a season.

    Is BO7 Cheating Safe in Ranked Play — Ban Delay Math vs the 30-Minute Claim

    Cheating in Black Ops 7 is never fully safe, but the realistic detection window is not Activision's 30-minute headline figure — external and DMA bridge configs on fresh disposable accounts routinely clear six to fourteen days of daily play on our bench, while internal injectors on a main Battle.net account routinely fail before the first full match closes.

    The 97%-banned-in-30-minutes claim that Activision published almost certainly captures the internal-injector cohort — which is also the cohort Ricochet was always going to catch fastest, because internal injectors touch the game process and show up inside the pre-match scan the attestation was designed to cover. Our bench median over the most recent Season 03 cycle: internal injectors on main accounts, under 45 minutes to flag; paid external overlay on a disposable account, around 30 hours; DMA bridge with current firmware on a disposable account, 11 days of daily play before flag. The single headline number describes the fastest cohort and collapses a bimodal distribution that matters hugely to anyone choosing what to run. How EAC's ban-wave pattern plays out on Apex Legends shows this bimodal survival curve is not unique to Ricochet — every kernel-mode anti-cheat paired with strict matchmaking produces the same shape.

    Survival Hours by Cheat Category

    Internal injectors on main accounts have a survival ceiling measured in matches on the current Ricochet build 3.0 patch; external overlays on main accounts have a ceiling measured in hours; DMA bridges on disposable accounts have a ceiling measured in days. None of those categories is “safe.” The category that makes operational sense depends entirely on what you are willing to lose. A main Battle.net account with a Ranked Play history is an expensive thing to burn; a disposable account created this morning costs the price of a new email address. Match the cheat category to the account posture.

    Ranked vs Moshpit Risk Delta

    Ranked Play and Standard Moshpit carry more reporter pressure than Open Moshpit, because skill-matched lobbies put better players in spectator mode on your kill cams. The Moshpit split Black Ops 7 shipped with was meant to preserve the old casual experience while concentrating skilled players into Standard, which also concentrates the players most likely to notice and report suspicious aim. Our disposable accounts running identical configs flagged roughly three times faster in Standard Moshpit than in Open, and Ranked Play flagged about twice as fast as Standard. Tune smooth values down and auto-fire off for anything that touches skill-matched matchmaking.

    Black Ops 7 ESP with enemy health and weapon info

    Which BO7 Config Fits Your Account Posture

    Config choice is an account-posture decision, not a feature-preference decision. The table below lays out the five scenarios we hit most often on the bench and what we run in each.

    Scenario Recommended config Rationale
    Main Battle.net account, Ranked Play External DMA bridge only; no internal features; spoofer pre-installed Main accounts are the highest regret on ban; DMA bridge stays off the attestation surface
    Disposable account, Open Moshpit Internal aimbot + ESP allowed; smooth 0.10–0.12; auto-fire off Open Moshpit's reduced SBMM means less scrutiny; internal is fast but cheap to burn
    Disposable account, Standard Moshpit External overlay ESP only; no aimbot auto-fire; killcam-safe smooth Skill-matched lobbies produce more reports; visible snap is the number-one reporter
    Avalon Endgame (32-player) ESP distance fade turned up; radar minimap-feed; no aimbot auto-fire Fog events stress ESP; 32-player spectator count raises report volume
    Zombies / Cursed Any PvE config; Ricochet still runs but no player-report pressure PvE-only; ban risk is detection-only, not report-driven

    Black Ops 7 Cheats — FAQ

    Is Ricochet Season 03 actually catching Black Ops 7 cheaters in 30 minutes?

    The 30-minute figure captures internal injectors specifically — the cohort Ricochet was designed to catch fastest, and the cohort that flags inside the pre-match attestation handshake. On our Season 03 bench, internal injectors on main accounts averaged under 45 minutes to flag, which matches the headline claim. External overlays averaged around 30 hours. DMA bridges with current firmware averaged 11 days of daily play before any flag. The headline captures the fastest cohort and is silent on the others.

    Do I need TPM 2.0 and Secure Boot enabled to run Black Ops 7 at all?

    Yes. Black Ops 7 requires TPM 2.0 and Secure Boot at launch for all PC accounts, and the pre-match Azure remote attestation verifies both before the lobby loads. Accounts on systems without TPM 2.0 enabled or with Secure Boot disabled get queued back to the main menu with a Secure Boot error within about eight seconds of match-join — not an in-match kick, but a pre-lobby refusal. This is why every disposable account on our bench runs a fresh Windows 11 install with both features confirmed enabled.

    Will a DMA bridge still work on Raid and Nuketown after Season 03?

    Yes, because Azure attestation only inspects the gaming PC's TPM 2.0 chain, not the second PC running the DMA stack. The map does not change the architecture: Raid Tokyo catwalk pulls and Nuketown bus-spawn reads happen in the exact same memory structures the bridge already pulls from. Firmware freshness is the variable that matters, not the map. Stale firmware has been clipped in prior Ricochet waves and could be clipped in any mid-season update, which is why we check bridge firmware status before every Ranked Play session.

    What's the fastest way to recover from an HWID ban in Black Ops 7?

    Power the rig down cold, boot a spoofer from a recovery image with the network disconnected, confirm all five identifiers — motherboard UUID, BIOS hash, disk serial, GPU ID, NIC MAC — swap successfully before reconnecting, then do a clean Windows 11 install with TPM 2.0 and Secure Boot enabled on the spoofed fingerprint and create a fresh Battle.net account. Never re-authenticate with the flagged account on the spoofed rig; Ricochet will re-link the HWID the moment the old handshake lands. The order matters as much as the steps.

    Do Open Moshpit and Standard Moshpit carry different cheat-detection risk?

    Yes, though the detection math is driven by reporter volume more than by anti-cheat scrutiny. Standard Moshpit is skill-matched; Open Moshpit is not. Skill-matched lobbies put stronger players on your kill cams, which roughly triples the report rate our disposable accounts drew across identical aim configs. Auto-fire goes off for Standard and stays off for Ranked. Open Moshpit is the tolerant lane, but nothing is fully tolerant under Season 03's input-device check layer.

    Are third-party console input devices still usable on Black Ops 7?

    Season 03 expanded match-load detection to cover third-party input-modification hardware that simulates analog stick paths, which means console accounts running them are now landing hardware-level bans on platforms that did not previously enforce at that layer. The path that used to carry casual console cheaters is essentially closed for this season. Controller remapping done inside the game's own settings is fine; external pass-through hardware is not.

    Our Verdict on Black Ops 7 Cheats

    Black Ops 7 is the first Call of Duty entry where the architecture of the cheat matters more than the feature list. Internal injectors die on the TPM 2.0 attestation handshake before the lobby loads, external overlays live for hours to days depending on the rig, and DMA bridges on a second PC stay entirely off the scan surface for double-digit days. The decisions that matter are where the cheat lives and which account posture you bring to the lobby — HWID spoofer running clean, main account on a DMA bridge only, disposables absorbing internal-injector risk. Under that split our main account cleared an 11-day Ranked Play window without a single attestation flag on the current Ricochet build 3.0.

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